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Middle Sea: Empires of the Feudal Age (1979)

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Playtime: 240
Min. Age: 12
Number of Players: 2 - 40
Publisher: Fantasy Games Unlimited
Designers: Terence Peter Donnelly, Wilf K. Backhaus
Artists: Mike Gilbert (I)
Mechanics: Variable Set-up, Secret Unit Deployment, Events, Paper-and-Pencil, Area Majority / Influence, Area Movement, Area-Impulse, Simultaneous Action Selection, Action Queue, Dice Rolling, Player Judge
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A multi-player† board game that recreates the growth of empires during the Middle Ages throughout the Mediterranean world. Christians and Moslems in conflict among themselves and with each other.

Originally a PBM game; it involves partially hidden movement (you move "armies" and "fleets" of hidden make-up) as well as simultaneous turn plotting. Spy rings are valuable intelligence-gathering units. Areas fought over repeatedly suffer from the warfare and have their economic value depressed --a neat touch which is unfortunately uncommon in wargames.

† In theory, the game can accommodate 40 players, one for each leader and its province.

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ag.gameitem.lastUpdated: 2025-05-11 02:06:46.399