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Middle Sea: Empires of the Feudal Age (1979)
Playtime: 240
Min. Age: 12
Number of Players:
2 - 40
Publisher:
Fantasy Games Unlimited
Designers:
Terence Peter Donnelly,
Wilf K. Backhaus
Artists:
Mike Gilbert (I)
Mechanics:
Variable Set-up,
Secret Unit Deployment,
Events,
Paper-and-Pencil,
Area Majority / Influence,
Area Movement,
Area-Impulse,
Simultaneous Action Selection,
Action Queue,
Dice Rolling,
Player Judge
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A multi-player† board game that recreates the growth of empires during the Middle Ages throughout the Mediterranean world. Christians and Moslems in conflict among themselves and with each other.
Originally a PBM game; it involves partially hidden movement (you move "armies" and "fleets" of hidden make-up) as well as simultaneous turn plotting. Spy rings are valuable intelligence-gathering units. Areas fought over repeatedly suffer from the warfare and have their economic value depressed --a neat touch which is unfortunately uncommon in wargames.
† In theory, the game can accommodate 40 players, one for each leader and its province.
Originally a PBM game; it involves partially hidden movement (you move "armies" and "fleets" of hidden make-up) as well as simultaneous turn plotting. Spy rings are valuable intelligence-gathering units. Areas fought over repeatedly suffer from the warfare and have their economic value depressed --a neat touch which is unfortunately uncommon in wargames.
† In theory, the game can accommodate 40 players, one for each leader and its province.
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ag.gameitem.lastUpdated: 2025-05-11 02:06:46.399